Nebula Strike
A retro vertical-scrolling space shooter — designed, art-directed, coded, and quality-checked by a multi-agent AI system.
Move your ship
Fire (auto-fire upgradeable)
Pause
Spread · Rapid · Shield power-ups
Built by a team of AI agents
This game wasn't written by a single prompt. A pipeline of specialized agents — coordinated by an orchestrator — produced the spec, the art, the code review, and the QA sign-off. Every step was traced to AgentOS.
Design
Reviews the game spec, proposes wave-system and enemy-roster improvements, locks mechanics in game_spec.json.
AI Art
Directs Pollinations.ai to generate all 11 sprites — player ship, enemies, power-ups, explosions, starfield — and verifies each one.
Code
Audits the 867-line Pygame implementation at line level, flagging bugs and missing features before they ship.
Quality
Runs the game headlessly and reports PASS/FAIL with exact errors — verified: the game initializes and runs without crashing.
Stack: LangChain agents · Groq (llama-3.3-70b) · Pollinations.ai sprites · AgentOS tracing · pygbag (Python → WASM) · Vercel hosting.